"Bad ending" sending you to game over screen. But you know what Souls don't do and this game does? Blocking required progress/items/discovery to finish the game behind hidden walls. Hidden walls, hiding game progress I am not a fan of them in Souls series, and I'm not a fan of them here. and then the backtracking hits like a truck - the biggest baddest bad: artificial difficulty. Yea, as if grinding resources was not enough you also have to grind $ $ $. and then you have to buy the items after finishing the quest. It's just going around already explored maps and farming resources to unlock items. "Meta" glyphs take place of this system - what I mean by that is that there are some glyphs so strong not even well-suited glyph for the enemy does as much damage, thus all except for a few becoming irrelevant - central hub NPC's quests are pure grindfest. But shortly after the first part of the game (before the castle) it mostly becomes irrelevant. The bad: - rock-paper-scissors glyph system it's great when it works. It's clear, enemies are unique, there are many of them - close to no-backtracking if you are not interested in extra content you can pretty much walk forward without going back to areas you already partially explored - Dracula design is classic, feels badass to beat him NPCs willing to enhance your gameplay through quests and dialogue - enemy design how do you know which glyph to use against what? The game tells you through its enemy design. A central "hub" in the world, a safe place to come back to. Ghostly ghost stalks you? Using a scythe may not be as effective, don't you think? - audio & pixel art it's one of the top 2D castlevania games on my list art-wise It stands just a bit short audio-wise from Symphony of the Night - central hub something that wasn't common during that generation. A flying satanist goat appears? Try light glyphs rather than dark ones.
#CASTLEVANIA ORDER OF ECCLESIA GLYPHS PLUS#
From ranged, magic, buffs, melee plus the whole idea of combo'ing glyphs was pure fun - rock-paper-scissors glyph system not only are there many glyphs, but they also have different effect on different enemies.
![castlevania order of ecclesia glyphs castlevania order of ecclesia glyphs](https://i.ytimg.com/vi/xhh3W6_qR8s/hqdefault.jpg)
The good: - glyph system introducing many weapons in a single game was a great idea. As an avid fan of metroidvania games I was excited to play one of the few Castlevania titles I haven't finished or even touched yet.
![castlevania order of ecclesia glyphs castlevania order of ecclesia glyphs](https://i.ytimg.com/vi/KEzKvfOEwaM/maxresdefault.jpg)
![castlevania order of ecclesia glyphs castlevania order of ecclesia glyphs](https://www.spriters-resource.com/resources/sheets/18/19182.png)
I've started picking up games from my PSP/DS backlog recently.